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The escapists 2 crafting guide
The escapists 2 crafting guide











the escapists 2 crafting guide

Grab the sorted mail and place it in the correct colored bin. Mail Sorting: 30 Strength, 40 Intellect - CP2.0, KAPOW - Grab a bag of mail and place it in the sorting machine. Combine two finished shoes to craft a pair of shoes. Place this in the machine to make a finished shoe. Shoe Making: 40 Strength, 80 Intellect -CP2.0 and Rattlesnake Springs -Get two shoe parts and combine them to get an unfinished shoe. Once you've finished 100 favors for other inmates, you'll unlock: The map overview and your mini-map will direct you to the location of the item(s) for the favor with a gold/yellow pin. Another useful tip is navigating to your favors in the player menu ( ) and selecting a favor to complete. Roll Call, Meals, Exercise, or Showering are the best times to find people because everyone is in one place. Speak to the person you requested the favor from to complete it and earn some money. Sometimes you'll have to beat other players up to steal something from them, clog someone's toilet, cause distractions, etc. Note: if Jimmy is asking for a razor blade, you have to find the special razor blade with the different background color, not just any razor blade. These are often found in other inmate's desks and always have a special colored background indicating they are an item for a favor.

the escapists 2 crafting guide

Most favors involve searching for a specific item for someone. You can hold up to 6 favors at a time, so I recommend filling up all of those slots to be more efficient. Speak to them and accept whatever they are requesting to start a specific favor. Any inmate that has a green exclamation point over their head is someone you can do a favor for. This one might take a while and is a great one to multi-task while accomplishing other achievements. Go 3 consecutive days without raising your Guard Heat above 0 in a single session. Once you've gone through three boring days, you'll unlock:

the escapists 2 crafting guide

Being 20-30 minutes late for an activity might get you yelled at by the guards, raising your heat so be careful. Fortunately, you've already escaped all the prisons! Make sure you learn/know the routine and be where you need to be so that you get the green check mark next to the activity in the top right of your screen. No fights, no searching for items in desks (in case you get seen) and no significant progress towards escaping. This is accomplished by following the routine, not being late, and not causing trouble. You have to avoid gaining any guard heat for three straight days. This first one is pretty boring, but can easily be multi-tasked with a couple other achievements. Multi-tasking will speed things up a lot. Note that these do not have to be done in order, especially the cumulative ones. Load up your save from the Story play through and you should start right before you escape. Veterans of the Escapists prison yard shouldn’t have many problems adapting to The Escapists 2, but if you’re in Mouldy Toof’s jails for the first time you may want a bit of guidance.The majority of the miscellaneous achievements can be accomplished on the first prison, Center Perks 2.0, so we will start there. This is not going to be a step-by-step walkthrough of each individual level. Firstly, because I haven’t actually achieved that yet, and, secondly, because there are a whole lot of ways to escape in this game. Instead, this piece will give beginners a solid foundation of knowledge from which to plan their own acts of escapology. The Escapists 2 can be pretty open-ended, so it’s useful to get an idea of how the game is structured and how its mechanics work. This article is focused on single player, but the information within can be pretty universally applied to co-op mode too. Prison life follows a routine set by the guards and warden.

The escapists 2 crafting guide free#

The daily routine includes multiple roll-calls, lunch periods, time set aside for prison jobs, working out, and (all too infrequent) free periods. #The escapists crafting guide mobile free# Early on, stick to where you need to be and learn the prison layout. It’s worth knowing that for all these activities, the guards just need to see your face. You can show up for, say, dinner and leave almost straight away if you like (assuming you don’t need the stamina boost from the food). A green check mark next to the activity confirms that you’ve done it. This can give you a pretty decent head-start on doing something else. If your absence is causing a problem, nearby guards will make it clear and your ‘Heat’ meter (the one below Health and Stamina) will increase. #The escapists crafting guide mobile free#.













The escapists 2 crafting guide